A 2005 French documentary on fighting games
Social & External
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
Follows speedrunners, past and present, collaboratively digging for secrets and working to uncover mind-blowing shortcuts and glitches which are used to streamline their runs in top game franchises.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
As we start a new era with Counter-Strike 2, we remember the golden years of CS:GO and it's heroes. The past 10 years have taken us from bedrooms to sold out arenas. But how did this all come to be? A journey that began all the way back in 2012 with the release of Counter-Strike: Global Offensive.
In 2014, YouTuber DenkOps (Chris Denker) created a fictional version of himself inside of a pro wrestling video game. 8 years and 1.5 million fans later, it's time to turn fiction into reality. This documentary follows Chris's odyssey into the very real world of professional wrestling, with every bump, botch, & breakdown that occurs along the way. Can he make it through training and prove he has what it takes to do this for real? Or will he find himself... in danger? It’s definitely not a game anymore.
Experience the transformation two stud bears undertake as they attempt to win a professional Starcraft 2 tournament. Zack and Jason begin as casual n00bs, but their journey through a powerful training camp, taught by some of the worlds best video game players and iconic celebrities, will make them uber. Fragging small fry and training leads up to a climactic finale that will rip your head off and change a whole world's life. Along the way they discover a gaming ecosystem and community bigger and cooler than anything you could ever imagine. An inside look into one of the worlds fastest growing professional sports. Die Noobs will pwn your heart.
Follow Alex, Janae, and Katie as they investigate the hidden threats inside online worlds designed for children. After Katie is harassed by a predator on Roblox, the trio uncovers a disturbing network of extremists, predators, and illicit content. As their investigation gains traction, real-world tragedies — including a kidnapping and a mass shooting — underscore the devastating consequences of a system failing to protect its most vulnerable users. Through expert interviews and gripping verité storytelling, the film exposes the gaps in platform regulations and the dangers that continue to slip through the cracks. Blending investigative journalism with compelling visuals, Dangerous Games delivers a wake-up call on the urgent need for accountability in the evolving digital world.
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
How Atari helped create the games industry years before it should have happened, and the lucky deals and unfortunate mistakes that almost destroyed the entire industry just as quickly as it was born. The personalities of the pioneers, the creations of the engineers, and the challenges, technology and business deals. See the games and hear the stories from the creators themselves.
Go behind the scenes of the intense world of professional Counter-Strike: Global Offensive (CS:GO). Follow the personal stories of legendary players Oleksandr “s1mple” Kostyliev, Kaike “KSCERATO” Cerato, and Casper “cadiaN” Møller as they navigate the highs and lows of the Intel® Extreme Masters (IEM) Major Championship in Rio de Janeiro. Narrated by the dynamic CS:GO caster Alex “MACHINE” Richardson, “Game and Glory” immerses you in the high-stakes drama and nail-biting tension of one of the largest esports events ever, with a staggering prize pool of $1,250,000. Experience the unmatched energy of a crowd like no other, and the electrifying atmosphere that made the IEM Rio Major an unforgettable chapter in esports history. Whether you’re a seasoned fan or new to the scene, this documentary promises to captivate and inspire, showcasing the relentless pursuit of glory in the world of professional gaming.
Exile - Never Mind Reality depicts a growing phenomenon: young people developing an obsession with online gaming (MMORPG). Emil (34) from Oslo, Daniel (16), Morten (14) and Rasmus (15) from Lillehammer are all completely hooked. This has had serious consequences for them and has led to them dropping school, friends or jobs. At the same time, gaming is fun and gives them a sense of mastery.
This documentary offers an honest look at our fraught, complex relationship to video games from the perspectives of gamers and their concerned parents.
The New 8-Bit Heroes began after discovering childhood illustrations of a proposed game for the original Nintendo Entertainment System. Embarking on a quest with fellow creatives, Granato and his team set out to retrofit their skills to realize the abandoned ambition of developing a brand new, cartridge based game for the 30 year old console. What began as a novelty project about making a video game quickly shifts into an analysis of the relevance of the ambitions shed in our youth and an examination of what happens when we inject them into our adult lives.
From dungeon-like basements to worldwide phenomenon, ADVENTURE NEVER ENDS: A TABLETOP SAGA explores how tabletop role-playing games have fought their way through decades of trial by fire to emerge at the height of pop culture- now shaping and bringing together millions of lives through storytelling. The film takes a behind the curtain look at an open community of fans, as well as youth programs who use tabletop role-playing games to promote socialization, team building, and empathy.
A critical analysis by Jacob Geller analyzing the depiction of head- (or consciouness-) transplants in video games such as Wolfenstein 2 or Soma in parallel with the history of the almost-father of head transplants (his experiences having been limited to monkeys), Robert Joseph White. How did we end up moving the center of human consciouness from the heart to the brain ? Where does the soul come in to play here? When is the body / Theseus' ship no longer the body / Theseus' ship for having had its limbs / its wood transplanted too much ?
“The Power of Glove” is a documentary that chronicles the history & legacy of the notoriously “bad” Power Glove, a 1989 Nintendo controller that promised to forever change the way humans interact with technology. Originally released by Mattel, the Power Glove was the first mass-marketed gesture-based video game controller. It was designed by an eclectic team of hard-working and bright-eyed dreamers, and its marketing hype was immense. Immediately after its release, however, gamers were disappointed by the Power Glove, and critics panned it as a worthless gimmick. Yet unlike many gimmicks and critical failures of the past, the Power Glove has not been simply swept under the rug. Nearly three decades after its release, the Power Glove continues to resonate with video gaming and technology fans, becoming the focus of art pieces, songs, videos, hacking projects, and other forms of cultural repurposing. “The Power of Glove” tells the story of how and why the Power Glove lives on.
In 1995, former KGB Major General Oleg Kalugin and ex-CIA Director William Colby collaborated in an unexpected way. They made a video game. The Great Game traces how both men rose to the tops of their fields following World War II, before falling out of favor with their respectives agencies — on opposite sides of the Iron Curtain. For Kalugin, a growing discontent with the KGB’s treatment of Russians radicalized him against the institution. Meanwhile William Colby, an OSS operative and the CIA’s man on the ground in Vietnam, was fired by President Ford after testifying before Congress about controversial CIA programs like MKULTRA and CoIntelPro. After the fall of the Berlin Wall, both living on American soil, Colby and Kalugin played themselves in Spycraft, a multi-million dollar game that was among the most advanced of its time — and is now almost entirely forgotten.
The Sunsoft games that excited our hearts in the 80's is coming back to life... One DVD and one 50-page book are included in one box. It includes game introductions, interviews with developers, a chronology of the history of each manufacturer, AD challenges to popular software, and complete coverage of all game data for each manufacturer.