A dragon deliveryman starts his dream job and discovers that sometimes people will just hate you, no matter how hard you try.
Social & External
Figment takes Matt and Lisa on an "imagination safari" where they meet a menagerie of both real and imaginary animals. There they discover how animals communicate, and also imagine what it would feel like and how to express what it feels like to be certain animals.
"Toot!" "Tick!" "Chirp!" Onomatopoeia is introduced in this "soundsational" adventure. To learn the importance of sound in the world, Peter and Jessica accept Figment's invitation to go with him into Soundspace where they unlock the power of words and the magic of their imaginations. By journey's end, our intrepid explorers learn that language and sound have rhythm—and that the five senses may be used to explore the world around us.
Figment needs Todd and Dhara to help him. He is on a treasure hunt, looking for the "Bookus Dragonius," which contains all of the world's wisdom. The book was hidden by his Uncle Max (The Reluctant Dragon) who loved word play, puzzles, and anagrams. Together they find many clues left by Uncle Max: rhyming clues, anagrams, puzzles, books, brain-teasers, and a rebus are all part of this mystery. They solve these clues—and then finally figure it all out.
Figment needs Beth and Danny's help right away: King Dreary has banished him and all his friends from the kingdom, for being make-believe fliers. Beth and Danny hit upon the idea of identifying and making lists of real fliers and man-made fliers, and then persuading them to leave the kingdom also unless the King lets the imaginary fliers back in. In the process they learn that every flight, just like a story, has a beginning, middle, and end.
Katie and Scott are invited to eat at the home of Figment the dragon. The snack consists of green milk, blue potatoes, pink cauliflower, and orange sandwiches. Figment realizes the food just doesn't feel right to the children. They read a story of a sad king who painted his kingdom blue to match his mood. The children go through a series of "colorful" experiences and discover color through their senses and imaginations—imagining how the world would look and feel if everything was just one color. In the end, the children realize they like all the colors together best of all—and the King agrees!
Figment needs a story for the story contest he wants to win, and flies through time to find the inspiration to write a wonderful story. In original animation, he visits dinosaurs, the Wild West, and outer space, but can't seem to come up with an idea he likes. He invites two young children, Nick and Jessie, to help him. Nick's favorite stories are about pirates, so they decide on a pirate story-- which a pirate helps them write.
Figment is visited unexpectedly by Peter Pan who has lost his way back to Wendy's house and is in need of assistance. Apparently, he temporarily got pixie dust in his eyes. When Figment begins to write down directions for Peter, the boy who refused to grow up reminds him that he never learned to read. Figment agrees to bring Wendy to Figonia, but a miscalculation brings Amy instead. Through reading, Figment and his friend Amy vividly make the point that books can transport you to faraway lands, transform you into other characters, and open you up to innumerable adventures. By program's end, Peter agrees that being able to read is wonderful and magical. He may even learn to read himself!
In an idyllic Italian village, a young American girl on the threshold of adolescence is swept into a timeless magical adventure in Wonderwell.
A sudden attack by Wulf, a clever and traitorous lord of Rohan seeking vengeance for the death of his father, forces Helm Hammerhand, the King of Rohan, and his people to make a daring last stand in the ancient stronghold of the Hornburg.
In this swordfighting comedy, a young noblewoman falls in love with a prince of the Imperial House. By accident, she acquires the martial arts skills of the White Dragon. New in her power, she learns that there are definite advantages in performing "good deeds" as the Little White Dragon.
This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.
As the son of a Viking leader on the cusp of manhood, shy Hiccup Horrendous Haddock III faces a rite of passage: he must kill a dragon to prove his warrior mettle. But after downing a feared dragon, he realizes that he no longer wants to destroy it, and instead befriends the beast – which he names Toothless – much to the chagrin of his warrior father.
Arthur is a spirited ten-year old whose parents are away looking for work, whose eccentric grandfather has been missing for several years, and who lives with his grandmother in a country house that, in two days, will be repossessed, torn down, and turned into a block of flats unless Arthur's grandfather returns to sign some papers and pay off the family debt. Arthur discovers that the key to success lies in his own descent into the land of the Minimoys, creatures no larger than a tooth, whom his grandfather helped relocate to their garden. Somewhere among them is hidden a pile of rubies, too. Can Arthur be of stout heart and save the day? Romance beckons as well, and a villain lurks.
In an ancient time when majestic fire-breathers soared through the skies, a knight named Bowen comes face to face and heart to heart with the last dragon on Earth, Draco. Taking up arms to suppress a tyrant king, Bowen soon realizes his task will be harder than he'd imagined: If he kills the king, Draco will die as well.
Due to a curse from his former master Profion, Damodar survived his death by Ridley Freeborn as an undead entity in pursuit of an evil artifact for some hundred years, so that he might be capable of unleashing unstoppable destruction on Izmir and the descendants of those who caused his demise.
Inspired by the theatrical magicians Siegfried and Roy, this animated adventure transplants the stage personalities into a fantastical world called Sarmoti, where the once powerful witches and fairies of the land have had their magical abilities stolen by an invading race from Endland. Now, heroic magic wielders Siegfried, Roy, and Roy's magical white tiger Manticore are the only ones who can set things right - if they can just get along with each other.
Deemo is a lonely individual who lives in solitude, playing the piano in a castle. One day, a girl who has lost her memory falls from the sky. Wanting to help her recover her memories and return to her world, Deemo discovers that a tree kept atop the piano will grow whenever the piano is played.
Ethan learns he carries the spirit of a warrior who battled dragons in 16th-century Korea -- and one day he'll find a tattooed girl carrying the spirit of that warrior's beloved. Years later, he meets Sarah and dragons soon descend on Los Angeles seeking out the two souls of the ancient lovers.
In post-apocalyptic England, an American volunteer and a British survivor team up to fight off a brood of fire-breathing dragons seeking to return to global dominance after centuries of rest underground. The Brit -- leading a clan of survivors to hunt down the King of the Dragons -- has much at stake: His mother was killed by a dragon, but his love is still alive.
After communicating with devious Emrick the Wizard in a dream, King Bedwyr asks his favorite wee dragons, Boil and Cai, to bury the hatchet with the Wee Kingdoms longstanding enemy, Durwyn the dragon, and invite him to their upcoming wee holiday thanksgiving celebration! Little do the wees knows, Durwyn has his own evil plans! Join the Wee Dragons for a Thanksgiving feast of fun and adventure!