A cat, being sent out for the night, begins to make trouble for some birds. He later has a nightmare that the birds grow and begin to extract their revenge.
Social & External
The people behind it
Joseph is mentally deviated. He is a prisoner of his own flat and always in permanent war with his own mind.
At night there is a cat under a car, it is very calm, until three noisy kids start to play with it. When the game begins to degenerate, the cat calls for an unexpected ally...
Life-long treasure hunter, Weston Giroux is attempting to find an ancient and mysterious relic for the second time. Things don't quite go as planned when his past catches up with him and his new "side-kick" along the way.
In a post-apocalyptic world not dissimilar to the present, SUGAR, a humanoid robot that can feel, think and dance, is sent out to bring a human touch back to humanity. SUGAR finally encounters a HON (Human Organism Normal), a post-influencer who, in an underground techno cell, poses in a sort of eternal commercial. SUGAR tries to free HON from his prison of routines, speech and movement loops and seeks to build a true encounter – an interaction, a dialogue.
After the death of their child, Thomas, Louis and Anna try to overcome this tragic event. While one of his father's friend try to help him, Louis begin to fall in madness by following instructions coming from a mysterious creature in his dream.
Two board game pieces fight in turn based combat to become the first to reach the Chest at the end of the game
The OceanMaker is a 9-minute animated short film that takes place after Earth's oceans have disappeared. It tells the tale of one courageous pilot who fights against vicious sky pirates for control of the last remaining source of water: the clouds.
This film tells about the discovery achieved at the intersection of many sciences: cybernetics, astrophysics, telepathy and veterinary medicine. Soviet scientists made a sensational invention - the device "TV-1" (a transistor of time) was designed. Trial samples were disguised in household items: they were equipped with beads, a flower and a cane. The owners of experimental devices were random people.
A riotous dinner party where the guests are invisible to the viewer.
A strange Romanian trying to enter Canada is confronted by an overzealous customs officer and his curiously cooperative colleague.
Rudi is in her mid-thirties, in between jobs, lives in a run down East Vancouver apartment, oh and is completely in denial of her mental state. After making the decision to break up with her ex, Dave, a new owner of a bed and breakfast in the middle of nowhere B.C., the decision still haunts her. She takes a road trip to reconcile with him but things take an interesting turn.
Melvin, 12, is a fan of superheroes. Upon receiving his classmate, Sarah, Melvin would find the strength of its heroes to confess his feelings of love. But there is no super-powers and actions for this struggle to assume desires.
An Eternalism film.
Do you remember? Last summer, Illinois was confronting a series of bizarre murders. At each crime scene, police found a sketch of a house which turned out to be the location of the next murder. But detectives couldn't identify the houses in time, and the murders continued, becoming more violent until someone recognizes the latest sketch as the old Wilson farm up in Monroe. As we open, a policewoman named Crawley is being interviewed by an unseen authority figure. She tries to remember what exactly happened at the Wilson farm. She explains she was patrolling in the area and went there quickly, intending to find out what the owner knew and get him out. Instead. . . what happened was. . . if only she could remember. . .
Animation for adults, consisting of three short stories: "The Most Beautiful" - about the female beauty of the past and the present, "Sweet Life" - about the contradiction between reality and the dreams of women, "The Deck" - about which place occupies a man in a woman's life.
On the lookout for polar bears in the Arctic, a wildlife photographer realizes she may have missed more than a shot.
Based on an incident in the life of Beat icon Neal Cassady and his wife, the painter Carolyn, the film tells the story of a railway brakeman whose wife invites a respected bishop over for dinner. However, the brakeman's Bohemian friends crash the party, with comic results. Pull My Daisy is a film that typifies the Beat Generation. Directed by Robert Frank and Alfred Leslie, Daisy was adapted by Jack Kerouac from the third act of his play, Beat Generation; Kerouac also provided improvised narration.
A grandmother escapes her assisted living facility and goes to jail with her teenage granddaughter.
Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.
Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.
Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.
In an attempt to convince Minnie that he hasn't forgotten to buy her an anniversary present, Mickey Mouse ends up promising to take her to Hawaii. Funds being short, he applies for a job as lab assistant to the sinister Dr. Frankenollie, who happens to be searching for a donor to provide his monstrous creation with a brain.
A narrator explains the history of the Olympic Games while Goofy demonstrates events.
By accident, Cedric (Goofy), replaces his master, Sir Loinsteak, in the armor just before the joust with champion Sir Cumference.
Even though Mickey's evening started slow and lazy, things get moving in a hurry when Minnie calls from outside the big dance, wondering why he's late. Luckily his best pal Pluto is happy to help wrangle the uncooperative evening wear and help get him out the door...without the tickets
Scrat comes across a time machine and is transported to various times all in pursuit of his beloved acorn.
Trixie explains to Forky what a computer does as they experience the common stresses of technology.
Chip and Dale are starving in their tree home when they notice a plentiful supply of acorns on an island in a lake. To get to the island, they borrow a miniature model ship of Donald's to sail on. The irate Donald, however, doesn't appreciate them stealing his ship and makes several attempts to get it back and thwart their scheme to get to their acorn paradise. Chip and Dale are, of course, always one step ahead of Donald.
A basketball game of Goofs (P.U. vs. U.U.) in which the players play furiously, often breaking the rules of the game. All of the players are named after Disney artists.
Forky Asks a Question: What is Money? Hamm attempts to give Forky a lesson on how the US monetary system works.
Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
When Day, a sunny fellow, encounters Night, a stranger of distinctly darker moods, sparks fly! Day and Night are frightened and suspicious of each other at first, and quickly get off on the wrong foot. But as they discover each other's unique qualities--and come to realize that each of them offers a different window onto the same world-the friendship helps both to gain a new perspective.
The Big Bad Wolf torments Little Red Riding Hood and the Three Little Pigs.
Mickey has been reading Alice in Wonderland, and falls asleep. He finds himself on the other side of the mirror, where the furniture is alive.
Mater the tow truck travels from country to country as he retells his infamous but unbelievable stories.
Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.
Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.
A routine tow lands Mater in Tokyo, where he is challenged to a drift-style race against a nefarious gang leader and his posse of ninjas. With the help of his friend, 'Dragon' Lightning McQueen, and some special modifications, Mater attempts to drift to victory and become Tow-ke-O Mater, King of all Drifters.