In a magical undersea world where dragons rule and humans are feared, a naive young dragon forms an uneasy alliance with the sea's greatest enemy - a human girl.
Social & External
Hei (voice)
Broken Tooth (voice)
Qian (voice)
The Fortune Teller (voice)
Madame Golden Claw (voice)
It ain't easy bein' green -- especially if you're a likable (albeit smelly) ogre named Shrek. On a mission to retrieve a gorgeous princess from the clutches of a fire-breathing dragon, Shrek teams up with an unlikely compatriot -- a wisecracking donkey.
Shrek, Fiona, and Donkey set off to Far, Far Away to meet Fiona's mother and father, the Queen and King. But not everyone is happily ever after, as Shrek and the King find it difficult to get along. But when the Fairy Godmother discovers that Fiona has married Shrek instead of her son Prince Charming as King Harold had promised, she plots to destroy their marriage and replace the ogre with her son Charming.
The King of Far Far Away has died and Shrek and Fiona are to become King & Queen. However, Shrek wants to return to his cozy swamp and live in peace and quiet, so when he finds out there is another heir to the throne, they set off to bring him back to rule the kingdom.
A sorcerer and his apprentice are on a mission to kill an evil dragon to save the King’s daughter from being sacrificed according to a pact that the King himself made with the dragon to protect his kingdom.
Beowulf is a wanderer who learns about a man-eating creature called Grendel, which comes in the night to devour warriors trapped at the Outpost. The Outpost is ruled by Hrothgar. He has a daughter, whose husband may have been murdered by the Outpost's master of arms.
The blood-soaked tale of a Norse warrior's battle against the great and murderous troll, Grendel. Heads will roll. Out of allegiance to the King Hrothgar, the much respected Lord of the Danes, Beowulf leads a troop of warriors across the sea to rid a village of the marauding monster.
In 12th century England, the handsome and noble knight, George, has left the Crusades behind to follow his dream of a peaceful life on his own piece of land. However, in order to obtain his land from the ruling King Edgaar, he must help find the King's missing daughter, Princess Lunna, a quest which sees George drawn into an unexpected battle with the kingdom's last surviving dragon.
A young hero defeats a dragon to find acceptance to the court of burgundy.
When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
Disaster seems imminent when scientists discover that the planet Mongo is about to crash into Earth. Luckily, heroic young Flash Gordon is on hand to lead an investigative mission into outer space and onto the speedily approaching planet. There, he and his best girl, Dale, who is along for the ride, learn that Ming, the devious ruler of Mongo, has purposely put the planet on a collision course with Earth, and only Flash can stop him.
A ship sent to investigate a wave of mysterious sinkings encounters the advanced submarine, the Nautilus, commanded by Captain Nemo.
Lewis, a brilliant young inventor, is keen on creating a time machine to find his mother, who abandoned him in an orphanage. Things take a turn when he meets Wilbur Robinson and his family.
The story follows the adventures of Bilbo Baggins, a diminutive creative who resides in a place called Middle-Earth before he is compelled to go on a quest to find a treasure buried deep in the heart of Lonely Mountain.
Figment takes Matt and Lisa on an "imagination safari" where they meet a menagerie of both real and imaginary animals. There they discover how animals communicate, and also imagine what it would feel like and how to express what it feels like to be certain animals.
"Toot!" "Tick!" "Chirp!" Onomatopoeia is introduced in this "soundsational" adventure. To learn the importance of sound in the world, Peter and Jessica accept Figment's invitation to go with him into Soundspace where they unlock the power of words and the magic of their imaginations. By journey's end, our intrepid explorers learn that language and sound have rhythm—and that the five senses may be used to explore the world around us.
Figment needs Todd and Dhara to help him. He is on a treasure hunt, looking for the "Bookus Dragonius," which contains all of the world's wisdom. The book was hidden by his Uncle Max (The Reluctant Dragon) who loved word play, puzzles, and anagrams. Together they find many clues left by Uncle Max: rhyming clues, anagrams, puzzles, books, brain-teasers, and a rebus are all part of this mystery. They solve these clues—and then finally figure it all out.
Figment needs Beth and Danny's help right away: King Dreary has banished him and all his friends from the kingdom, for being make-believe fliers. Beth and Danny hit upon the idea of identifying and making lists of real fliers and man-made fliers, and then persuading them to leave the kingdom also unless the King lets the imaginary fliers back in. In the process they learn that every flight, just like a story, has a beginning, middle, and end.
Katie and Scott are invited to eat at the home of Figment the dragon. The snack consists of green milk, blue potatoes, pink cauliflower, and orange sandwiches. Figment realizes the food just doesn't feel right to the children. They read a story of a sad king who painted his kingdom blue to match his mood. The children go through a series of "colorful" experiences and discover color through their senses and imaginations—imagining how the world would look and feel if everything was just one color. In the end, the children realize they like all the colors together best of all—and the King agrees!
Figment needs a story for the story contest he wants to win, and flies through time to find the inspiration to write a wonderful story. In original animation, he visits dinosaurs, the Wild West, and outer space, but can't seem to come up with an idea he likes. He invites two young children, Nick and Jessie, to help him. Nick's favorite stories are about pirates, so they decide on a pirate story-- which a pirate helps them write.
Figment is visited unexpectedly by Peter Pan who has lost his way back to Wendy's house and is in need of assistance. Apparently, he temporarily got pixie dust in his eyes. When Figment begins to write down directions for Peter, the boy who refused to grow up reminds him that he never learned to read. Figment agrees to bring Wendy to Figonia, but a miscalculation brings Amy instead. Through reading, Figment and his friend Amy vividly make the point that books can transport you to faraway lands, transform you into other characters, and open you up to innumerable adventures. By program's end, Peter agrees that being able to read is wonderful and magical. He may even learn to read himself!