Three children stumble upon imprisoned sorcerer Rothgo and are drawn into a mysterious search through time for the magical Nidus, which has been stolen by the evil witch Belor.
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Korean emperor Lee Gon tries to close the doors to a parallel world which was opened by demons; a detective tries to protect the people and the one she loves.
A man struggling with his faith is haunted by the sins of his past but is suddenly thrust into the role of defending humanity from the gathering forces of darkness.
One day, while playing the online game Elder Tales, 30,000 players suddenly find themselves trapped in another world. There, eight-year veteran gamer Shiroe also gets left behind. The trapped players are still alive, but they remain in combat with the monsters. The players don't understand what has happened to them, and they flee to Akiba, the largest city in Tokyo, where they are thrown into chaos. Once proud of his loner lifestyle, Shiroe forms a guild called Log Horizon with his old friend Naotsugu, female assassin Akatsuki and others.
20th-century astronaut Buck Rogers awakens in the 25th century after a freak accident puts him in suspended animation for 500 years. Upon returning to Earth and discovering the planet is recovering from a nuclear war, Buck uses his combat skills and ingenuity to protect Earth and fight evil throughout the galaxy alongside starfighter pilot Colonel Wilma Deering and robot companion Twiki.
Young healer Draha finds a mortally wounded man in the wood. It is not clear from his appearance and clothes what tribe he belongs to. Due to Draha's healing skills, he manages to survive but he does not remember anything about his previous life. Draha names him Vlad.
This story is about the flow of fate and the battle to keep the world on the right path. Aladdin is a boy who has set out to explore the world after being trapped in a room for most of his life. His best friend is a flute with a djinn in it named Ugo. Soon enough, Aladdin discovers he is a Magi, a magician who chooses kings, and he was born to choose kings who will follow the righteous path, battling against those who want to destroy fate. Follow his adventures as he meets others from 1001 Arabian Nights, like Ali Baba and Sinbad, and fights to keep the balance of world in check!
The curse of the Hawk tells the story of six students who are on their way home from a school trip when their bus breaks down somewhere in the no man's land with a puncture and the bus driver disappears without a trace. Soon, the friends realize that they can no longer leave the forest and that it is inhabited by strange people. To get back home, they must first solve their mystery.
Toru Acura is a 20-year-old retired soldier meandering through life now that the war has ended. He encounters Chaika Trabant, a 14-year-old sorceress carrying a coffin, and follows her in hopes of finding meaning to his life again. The two travel with Toru's adopted sister, Akari, the employed member of the group and thus Toru's source of income.
Siblings Tatsuya and Miyuki enroll at Magic High School, where Miyuki's honors status comes between her and her underachieving older brother.
In a dark void known as the Lightless Realm, a group of children meet and bond, but are then separated and returned to their own dimension. Years later, these children reunite to fight "Admonitions," monsters that originate from the same void, using robots known as "Vess." However, their efforts only slow the ever-encroaching and expanding Lightless Realm from infecting their world. Their lives take a drastic turn when a new foe appears in the form of a "Corpse," whose song is rumored to kill any who hear it within nine days. The "Corpse Song" is heard by the group, and with this, they each begin to pull away and become caught up in their own personal problems—ultimately threatening the fate of humanity.
Follows a sociopathic genius scientist who drags his inherently timid grandson on adventures across the universe.
In the future, humanity wages war with giant humanoid weapons called Titanostrides. Isami Ao of the Japan Ground Self-Defense Force and Lewis Smith of the United States Marine Corps meet on the battlefield in Oahu, Hawaii. An enemy aircraft attacks, scattering their forces. To survive the battle and save their friends, unlikely comrades must find the courage to defeat this new threat.
A seasoned Hunan TV executive, after years of dedication, suddenly wakes up in 2024 as a fresh-faced intern at Mango TV, now known as Ma Nong. With modern internet technology posing new challenges, he must reinvent himself from the ground up. Teaming up with Dai Ma, a tech-savvy prodigy and top student at Qingmang, they tackle product and tech obstacles together, striving to secure a prestigious job offer in this dynamic, cross-generational workplace adventure.
Sapphire & Steel is a British television science-fiction fantasy series starring David McCallum as Steel and Joanna Lumley as Sapphire. Produced by ATV, it ran from 1979 to 1982 on the ITV network. The series was created by Peter J. Hammond who conceived the programme under the working title The Time Menders, after a stay in an allegedly haunted castle. Hammond also wrote all the stories except for the fifth, which was co-written by Don Houghton and Anthony Read. None of the stories had onscreen titles, or any official titles assigned by the writers. The Region 1 Complete Series DVD release gives the titles "Escape Through a Crack in Time", "The Railway Station", "The Creature's Revenge", "The Man Without a Face", "Dr. McDee Must Die" and "The Trap", respectively. These titles have often been cited as having been created by science fiction magazine Time Screen.
A great warrior is displaced to the distant future by the evil shape-shifting wizard Aku. The world has become a bleak place under the rule of Aku, segregated into fantastic tribes and ruled by Aku's evil robot warlords. Jack travels this foreign landscape in search of a time portal that can return him to his home time so he can "undo the future that is Aku!".
The provocative story of Cole, a time traveler from a decimated future in a high-stakes race against the clock. Utilizing a dangerous and untested method of time travel, he journeys from 2043 to the present day on a mission to locate and eradicate the source of a deadly plague that will all but annihilate the human race.
Touma Kamijou is a student living in Academy City, a highly advanced place in terms of technology. Despite being gauged as a level zero esper (no powers), he possesses on his right hand the Imagine Breaker, an ability that negates any power whatsoever. Touma finds a young girl named Index who is trying to run away from Necessarius, a powerful magic organization that she is member of. Blessed with the skill of memorizing any sort of information, she holds 103,000 forbidden magical books within her head. As science and magic cross paths, Touma must face several dangers amid espers and magicians who appear in the exciting scientific town.
A man who time-travels from the past ends up getting taken in by a girl. As they spend time together, they start finding out the secrets of their birth.
Guideau is a young woman who was cursed by a witch, forced to carry a dark secret. Ashaf is a tall, soft-spoken man with a coffin strapped to his back and secrets yet untold. Together they venture across the land on their quest for vengeance. Appearances can be deceiving, and each step could be their last. In a dark fantasy filled with adventure, will unlikely heroes find the vengeance they seek?
A door to another world stretches out before a boy who's been brutally bullied all his life. This alternate reality grants him access to all sorts of things, like cheat skills and a portal that lets him travel between his old and new worlds! Can this class loser turn his life around back home...?
When a curse from Scratch backfires, he finds himself forever bound to Molly. Despite that, Scratch and Molly form an unlikely friendship that guides each of them through the ups and downs of their respective worlds!
When three generations of women reunite after being estranged for more than two decades, they embark on an enlightening – and surprising – journey toward healing none of them could have imagined as they learn how to find their way back to each other.
There is a town in Maine where every story book character you've ever known is trapped between two worlds, victims of a powerful curse. Only one knows the truth and only one can break the spell.
Ten-year-old Hazel Wells has just moved to the big city of Dimmadelphia because of her dad’s new job. On top of being in an unfamiliar environment, it’s the first time she’s been without her brother, Antony, who’s just left for college, leaving her lonely and unsure of herself. All that changes when the pink-and-green-haired neighbors next door reveal that they are no ordinary neighbors…they’re Cosmo and Wanda, fairy godparents! And they’re coming out of retirement to make all of Hazel’s wishes come true.
A group of teenagers go on a school camp in the Blue Mountains in Australia. While at the camp, Paul Reynolds accidentally goes into a parallel universe. This other world is inhabited by a more hierarchic and technologically different society, ruled by a group of people known as Spellbinders.
Mayhem and mishaps follow young witch Mildred Hubble wherever she goes. She just can't help it! But with her friends' help, Mildred always manages to avoid disaster just in time.
The Chronicles of Narnia is a British television miniseries adapting four of C.S. Lewis's books, blending live-action with animation for fantasy elements like Aslan and the creatures. The first series—The Lion, the Witch and the Wardrobe—aired from 13 November to 18 December 1988; the second—Prince Caspian and The Voyage of the Dawn Treader—aired from 19 November to 24 December 1989; and the third—The Silver Chair—from 18 November to 23 December 1990. Each series consists of six episodes each.
Fourteen-year-old Fi Phillips investigates the paranormal while touring the country in a bus with her widowed rock-star mom and her skeptical brother, Jack. At the beginning of Season 3, Fi passed the job of case cracker to a songbird named Annie
Psi Factor: Chronicles of the Paranormal is a Canadian science fiction television series that surrounds a scientific team that deals with all manner of paranormal phenomena around the world; from alien abductions to possessions. The organization depicted in the series is loosely inspired by a real-life scientific organization. While locations in the series took place worldwide, the series was primarily filmed in and around Toronto, Ontario, Canada, and aired 88 episodes over four seasons from 1996 to 2000.
12-year-old Griffin Campbell and his family move to the small town of Sulphur Springs and take ownership of an abandoned hotel rumored to be haunted by the ghost of a girl who disappeared decades ago. Griffin befriends Harper, a bright-eyed, mystery-obsessed classmate and together, they uncover a secret portal that allows them to travel back in time. In the past, they’ll attempt to uncover the key to solving this unsolved mystery, a mystery that affects everyone close to them.
The series follows a group of kids at an adventure camp who discover a strange artefact, while also drawn to the fate of four children who mysteriously disappeared twenty years ago.
Small-town waitress DG is pulled into a magical realm called the Outer Zone, ruled by the tyrannical Azkadellia. Together with her companions Glitch, Raw and Cain, DG journeys to uncover her lost memories, find her true parents, and foil Azkadellia’s plot to trap the O.Z. in eternal darkness.
Johnny Smith discovers he has developed psychic abilities after a coma.
Four teenage boys get lost in the forest and discover, when they return home, that they are in an alternate world identical to theirs except for one startling difference - they were never born.
When strange anomalies start to appear all over England, Professor Cutter and his team must track down and capture all sorts of dangerous prehistoric creatures from Earth's distant past and near future.
4400 centers on the return of 4400 people who, previously presumed dead or reported missing, reappear on Earth. Though they have not aged physically, some of them seem to have deeper alterations ranging from superhuman strength to an unexplained healing touch. A government agency is formed to track the 4400 people after one of them commits a murder.
The most powerful heroes ever--Superman, Wonder Woman, Aquaman, Batman and Robin--join forces with teenagers Wendy and Marvin and their dog, Marvel the Wonderdog, to defend justice and guard the innocent.
A group of kids join a secret agency where they learn to use the power of imagination to journey into the Dream World and create fantastic creations in order to help sleeping children being terrorized by the evil Nightmare King who is bent on conquering the Dream World and invading the Waking World.
Return to the world of Thra, where three Gelfling discover the horrifying secret behind the Skeksis' power and set out to ignite the fires of rebellion and save their world.
Strange things are happening at an English boarding school called House of Anubis. Popular student Joy goes missing, the school's cranky caretaker has a creepy stuffed crow and the school's attic may be haunted. When recent American transplant Nina gets thrust into the school during this time, she decides to investigate along with her new friend, Fabian, and housemates.