A now-young group of preschool imaginary friends learns from an immature elder friend, Bloo, who, as in the original, still unintentionally gets things wrong
Social & External
Game-world monsters are wreaking real-world havoc. Here comes tech support!
Illyasviel von Einzbern is an ordinary elementary school student who becomes a magical girl when the magical Kaleidostick Ruby deems her a more suitable master than the sorceress, Rin Tohsaka. Rin, who had been tasked by the wizard Zelretch to collect the seven Class Cards containing the spirits of Heroic Spirits from legend, finds that she is unable to change Ruby's mind and must supervise Illya in completing the task of collecting the Class Cards. During Illya's adventures, she receives a friend and rival in a girl named Miyu, the contracted master of the Kaleidostick Sapphire, which similarly abandoned its original master and Rin's rival, Luvia Edelfelt.
Cantinflas, the main character, is present in popular stories like Samson and Delilah, and meets famous geniuses like Einstein and Edison.
On a special inner city street, the inhabitants—human and muppet—teach preschoolers basic educational and social concepts using comedy, cartoons, games, and songs.
The story revolves around Haruka Nanase, a boy who has always loved to be immersed in water, and to swim in it. Before graduating from elementary school, he participated in a swimming tournament along with his fellow swimming club members, Makoto Tachibana, Nagisa Hazuki, and Rin Matsuoka. After achieving victory, each of the boys went their separate ways. Time passed, and in the middle of their uneventful high school lives Rin appears and challenges Haruka to a match, showing Haruka his overwhelming power. Not wanting it to end like this, Haruka, gathers together Makoto and Nagisa once again and brings a new member named Rei Ryugazaki to create the Iwatobi High School Swimming Club in order to defeat Rin.
Naru is a high school girl who is average in every way. She loves fairy tale heroines, though she’s never had the courage to escape her ordinary life. One day, she sees Hannah, a transfer student, dancing in the moonlit and becomes inspired to learn Yosakoi dancing.
The story revolves around Nekoyama Suzu, a timid, shy tsundere girl loves dogs, and Inugami Yachiyo, a super masochistic, air-headed, friendly girl who loves cats. One day, after a fateful meeting, the two find themselves attracted to each other. In response to Inugami's instinctive approaches, Nekoyama is always bashful. Their friend Aki has to work hard to make jabs at some of the situations of the two, and also to stop Inugami from going berserk.
Ten-year-old Hazel Wells has just moved to the big city of Dimmadelphia because of her dad’s new job. On top of being in an unfamiliar environment, it’s the first time she’s been without her brother, Antony, who’s just left for college, leaving her lonely and unsure of herself. All that changes when the pink-and-green-haired neighbors next door reveal that they are no ordinary neighbors…they’re Cosmo and Wanda, fairy godparents! And they’re coming out of retirement to make all of Hazel’s wishes come true.
At the end of her first year of high school, Futaba Yoshioka suddenly has a chance encounter with her first love, Kou Tanaka. Three years ago, he transferred schools before she was able to say how she felt about him. After meeting each other again, Futaba realizes that he has gone through many changes. He acts more cool and even had his last name changed to Mabuchi. Gradually the two rekindle their love while piecing together what had happened in the time that they were apart.
Nanami was just a normal high school girl down on her luck until a stranger’s lips marked her as the new Land God and turned her world upside down. Now, she’s figuring out the duties of a deity with the help of Tomoe, a reformed fox demon who reluctantly becomes her familiar in a contract sealed with a kiss. The new responsibilities—and boys—are a lot to handle, like the crow demon masquerading as a gorgeous pop idol and the adorable snake spirit who’s chosen the newly minted god to be his bride. As the headstrong Tomoe tries to whip her into shape, Nanami finds that love just might have cute, pointed fox ears. With romance in the air, will the human deity be able to prove herself worthy of her new title?
In Orario, fearless adventurers band together in search of fame and fortune within the underground labyrinth known as the Dungeon. But Bell Cranel, novice adventurer, has bigger plans than riches and glory; he fights monsters in the hope of having a fateful encounter with a girl. When this happens, it doesn't go exactly as he planned. Thus begins the story of an unlikely pair, a boy and a goddess, both trying to prove themselves, both eager to reach their goals.
Aimed at children, particularly children between the ages of three and six, this series portrays the culture and importance of preserving the Amazonian fauna and flora through the routine of characters typical of the region who live in a stream being represented in the form of dolls.
Noah, an 11-year-old boy with social anxiety disorder, has to start middle school, he turns to a mutt named Dude, a sarcastic emotional support dog who might need Noah as much as Noah needs him.
Join Lizzy the Dog and a collection of action-packed 3D-animated vehicles on a fun journey aimed at getting young children excited about learning. Early learning for a brighter future!
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.
With the help of his friend “The Man in the Yellow Hat,” a curious little monkey named George sets out on adventures to learn about the world around him.
Alana, a girl from the year 3000, is kidnapped by Silverthorn, a criminal from the year 2500, and brought back in time to the year 1992. While in the past, Alana befriends Jenny, who helps her adapt to life in a time unfamiliar to her, and to find a way back to her own time.
How 2 was a British educational television show which ran on CITV between 1990 and 2006. It served as a modernised "sequel" to a 60’s / 70's series with the same format called 'How'. Each episode started with the presenters sitting around the studio table asking their own question starting with “How” and then taking turns answering these. Subjects of science and history were often covered along with logic and word play puzzles.