"The story of Destiny 2 like you've never seen it before"
A cinematic playthrough of the story campaign of classic Destiny 2 expansions: The Red War, Curse of Osiris, Warmind, Forsaken, and Shadowkeep.
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Yugi Muto, a shy boy who loves all kinds of games, one day solves an ancient puzzle known as the Millennium Puzzle, causing his body to host the spirit of an ancient pharaoh.
Dofus: The Treasures of Kerubim, is an animated series set in the world of the Dofus MMORPG. Unlike its sister series, Wakfu, there is no great overarching adventure to be had, nor any powerful villain to thwart. In fact, the central premise of the series is that all of Kerubim's adventures are already over. Instead, most episodes are about the eponymous character regaling his adopted grandson with tales about his adventures when he was younger, usually based around a trophy of some sort that he gained from it.
A new cast of characters take on the continued battle between good and evil. Gingka, our hero, and his group of loyal friends take on a dangerous group called the Dark Nebula. Dark Nebula’s mission is to take over the world and unleash their evil upon it; but before they can do so, they must destroy Gingka as he is the only person that’s strong enough to stand in their way. The plot thickens as friends become enemies and enemies become allies. Everything starts and ends with Gingka as he struggles to find the strength to defend his world and the honor of Beyblade.
Ren Homura returns to his former residence, yet he feels very uncomfortable: he possesses no memory of having lived there. Without warning or his permission, a game called "Monster Strike" installs itself into Ren's smartphone; monsters of the game then literally fly out from his smartphone and start fighting on streets. Watching the fighting in amazement, Ren starts picking up his lost memories.
In the year 2138, virtual reality gaming is booming. Yggdrasil, a popular online game is quietly shut down one day. However, one player named Momonga decides to not log out. Momonga is then transformed into the image of a skeleton as "the most powerful wizard." The world continues to change, with non-player characters (NPCs) beginning to feel emotion. Having no parents, friends, or place in society, this ordinary young man Momonga then strives to take over the new world the game has become.
The series follows the adventure of Bearers of Light's Core that will shape the destiny of the world.
Aichi Sendou is a timid third-year middle school student who has always lived his life looking backwards rather than forward. However, he has a card called "Blaster Blade" that was given to him when he was little, which is the sole thing that sustains him. Then Toshiki Kai, a cool-hearted high schooler, introduces Aichi to a card game called "Vanguard". When participants battle they picture they are on a planet called "Clay", and since Vanguard features a never before seen game system it has become popular around the world. Aichi immediately likes Vanguard, so he begins to play it with his friends Misaki Togura and Kamui Katsuragi, and others like his new rival Kai (who is one of the best Vanguard players). Aichi plays every day and he strives with all his soul and heart to play better, so when he battles Kai, Kai will recognize Aichi's worth.
In the year 20XX, a young boy named Netto Hikari receives a very special gift as he enters the 5th grade: his very own customized Net Navi, Rockman.
Ninth grader Yotsuya Yuusuke is practical, friendless, and not active in any clubs. Then one day, he and two female classmates are suddenly sent to another world where they must work together to battle for their lives. Yotsuya is a lone wolf and has always lived his life according to his wants, but how will that work out now that he’s supposed to be a hero?!
Due to family circumstances, Setsuna Kai is moving to a new city where he's supposed to live by himself in an apartment. As soon as Setsuna arrives, he witnesses a mysterious rain of rocks and barely escapes being crushed by an enormous boulder. Setsuna's new home wasn't as lucky, being completely destroyed by another giant boulder. Setsuna is distraught, not knowing what to do when he's approached by a scientist named Hiromi Kaname. Dr. Kaname's equipment apparently can tell that Setsuna is a "Devil Child", and so Dr. Kaname decides to take Setsuna to his laboratory.
Aoba lives on Midorijima, a small island to the southwest of the main islands of Japan. He lives with his grandmother Tae while working part time at a junk shop. The popular pastimes on the island are the ongoing turf war called "Libstease" and an online game set in the virtual world of "Rhyme." Aoba isn't involved in either, preferring to live peacefully, until one day he is forced into a Rhyme battle.
The year is 2661 CE. Ten years ago, Bashin Dan became the trigger that stopped the Earth from resetting itself. On the anniversary of this sacrifice, Barone and Clackey hold a conference, celebrating the union of Mazoku and humanity, and also Dan's feats. However, beneath that peace, an organization named Cardinal Sign advocates for the subjugation of Mazoku and human supremacy. They resort to terrorist attacks, violence, and have somehow obtained the 12 Zodiac X-Rares which ought to have vanished together with Dan. Amidst all this chaos, the bearers of the core's light feel a weird sensation, one that they've felt before. What could be the meaning of it, and what is the meaning behind the card that appeared within their decks, named "The Clash King's Miracle"?
In a new era of Battle Spirits, cards are treasures scattered throughout space. Adventurers called Card Questers battle against each other seeking out more and more powerful cards. The extremely tenacious Card Quester Rei and his beloved little dragon Mugen take off into the vast panoramas of space, blasting through the stratosphere of wild stars in the Star Number One. Rei masters various ultimate attributes, and transforms according to attribute colors!
In the near future, a battle card game called "Battle Spirits" has gained enormous popularity. Players of the game--known as "Battlers"--start battles everywhere using their color-coded cards with different attributes, creating a "Warring States Period" for the game.
Judy and Peter Shepherd are two kids that found a board game called "Jumanji". With each turn, the two of them are given a "game clue" and then sucked into a dangerous jungle until they solve their clue. There they meet Alan Parrish, who was trapped in the Jumanji jungle because he had never seen his clue.
In a prehistoric fantasy world, BoOzy’ OS, a brawny caveman, lives wacky adventures.
Follow the thoughts of Dr. Gordon Freeman, a 27 year old physicist and neurotic individual.
Arisu, Karube, and Segawa, a trio of highschool delinquents, are bored with their current lives. During a firework celebration, Arisu wishes that he could live in a different world which would be more exciting for him. As such, his wish was granted, and the three were transported into a seemingly post-apocalyptic-like parallel world. After stepping into what seems to be an empty festival, they are greeted by a woman who tells them that they have already "entered their game". After clearing the game, she reveals to them that, in Borderlands, they must play games to survive.
Ani-Kuri 15 is a series of fifteen 1-minute shorts that aired on the Japanese TV station, NHK between May 2007 and 2008. Intended as companion pieces to the AniKuri program and as filler between regularly scheduled programs, the shorts were broadcast in three seasons of 5 episodes. Each short was directed by a different director and the episodes were collected and uploaded to the official AniKuri15 website in 2008.