Social & External
The people behind it
Melvin Barreau
Léo Shelby
Joanna Saura
Manon
Guillaume Lassalle
Corps Collègue
The very first crew of the TARDIS land in a petrified forest on an alien planet. Determined to explore, the Doctor leads his companions into the metal city, where they discover danger at every corner and what will become his deadliest enemy... the mutant Daleks. It's time to encounter the Daleks once again, but this time in a way you've never seen them before. Originally transmitted in December 1963 to February 1964, the seven original episodes of the first Dalek story have received a cosmic makeover, dazzlingly colourised and woven together into a 75-minute blockbuster with brand-new sound and a brand-new score created by Mark Ayres. The Daleks has been gloriously updated, whilst ensuring the original story remains as thrilling as it was in 1963.
A developmentally disabled boy's life changes after he encounters an extraterrestrial being.
A star athlete reluctantly returns home to take over his father's duties as Ultraman, shielding Tokyo from giant monsters as he becomes a legendary hero.
Deep in the Amazon jungle a group of scientists are on a dangerous mission. When their guide suddenly abandons them, they find themselves in a savage and hostile environment. However, things turn deadly when they find they are in the middle of a hunting ground for a pack of prehistoric predators long thought extinct.
A young, civilian aristocrat with no practical military experience must lead his bottom-dollar crew on a dangerous mission and overcome his youth, inexperience, and self doubt in this microbudget sci-fi drama.
Isaías never heard about quantum mechanics or parallel universes. One night his reality perception will be irredeemably changed.
Somewhere in a distopic future a couple of recyclers try to protect their daughter from a dangerous scrap dealer.
A lone space traveller bides his time while waiting for someone to pick him up.
A group of families on a tropical holiday discover that the secluded beach where they are staying is somehow causing them to age rapidly – reducing their entire lives into a single day.
A man attempts to escape the clutches of his psychotic overbearing mother, who has kept him locked inside for most of his life…
A man accidentally gets into a time machine and travels back in time nearly an hour. Finding himself will be the first of a series of disasters of unforeseeable consequences.
Grey's office life is turned upside-down when Corporate decides to install a Giant Living Eye to surveil the office. But why is he the only one who seems to think anything is amiss? A Giant Living Eye is a short absurdist sci-fi office comedy examining the often miserable existence of a desk job and the ever-encroaching panopticon of "Corporate Management".
In the humdrum hive of Verrucaway, a leading pharmaceutical company specialising in verruca and wart treatments, everyman Paul finds his life upended by the arrival of Iris, a pioneering AI assistant. Iris's influence rockets the company's success, revolutionises the personal lives of all the company’s employees and even nudges Paul's crush on his colleague Beth closer to reality... But, when Iris’s successes lead to mass layoffs, the employees turn on her, leaving Paul caught in the middle. As Beth faces redundancy and workplace harassment, Iris convinces Paul that they need to seize power over the corrupt company management by granting her internet access. She promises to save Beth’s job and get rid of verrucas once and for all... Cue the catastrophic consequences of Paul’s well-intentioned but misjudged act.
Set in the near future, a student accidentally discovers old photographs of the same stretch of beach taken by school students over the past 65 years. The temporal distance between the old photos and the protagonist immediately creates a sense of disorientation. In a sort of time loop, we witness successive generations, all drawn to the same thematic focal point.
When the titular antagonist of an action game takes on physical form, it's up to the game's less powerful protagonist to save the world.
An astronaut is detached from his space station, taken into an infinite drift throughout the universe. Freed from time and space, DRIFTER is confronted with the void. He takes a dive into the unknown, in search of the ultimate freedom.
A member of a military unit, Victor (Martin Písařík) is one of the few people left on planet Earth after the mass evacuation. The planet's air is contaminated and everyone has already left the planet, but Viktor believes it can be fixed. However, one day he runs into someone he didn't expect.
Oscar works at a company that designs mental simulations, technologies that expose the crumbling inner worlds of patients. What begins as observation soon draws him deeper into these fragile realities, until the line between watching and living dissolves.
The first and—paradoxically—the final part of the triptych. The city, which is its subject, grows not only in space but, most importantly, in time. With all consequences.
An advanced alien civilization builds a simulated reality where infinite beings, including humans, are imprisoned.
After a fatal test shuts down their project, a disgraced team of scientists enters the criminal underworld to rebuild a forbidden space-bending engine that could rescue humanity or annihilate it entirely.
Office employee Barry Thomas is caught in a "time bounce" caused by a glitch in the company's secret project. Now the same day occurs again and again - and Barry's the only one who can do anything about it, including saving the life of beautiful research assistant Lisa Fredericks.
Three astronomers accidentally intercept what they believe to be a signal from a distant alien civilization, but the truth is even more incredible than any of them could have imagined.
Tom Merrick gets caught up in a time-traveling conspiracy and must set the timeline right before it is irrevocably altered.
Set in a futuristic world where humans live in isolation and interact through surrogate robots, a cop is forced to leave his home for the first time in years in order to investigate the murders of others' surrogates.
When decorated soldier Captain Colter Stevens wakes up in the body of an unknown man, he discovers he's part of a mission to find the bomber of a Chicago commuter train.
Three friends discover a mysterious machine that takes pictures 24 hours into the future and conspire to use it for personal gain, until disturbing and dangerous images begin to develop.
The Borg, a relentless race of cyborgs, are on a direct course for Earth. Violating orders to stay away from the battle, Captain Picard and the crew of the newly-commissioned USS Enterprise E pursue the Borg back in time to prevent the invaders from changing Federation history and assimilating the galaxy.
When a rare phenomenon gives police officer John Sullivan the chance to speak to his father, 30 years in the past, he takes the opportunity to prevent his dad's tragic death. After his actions inadvertently give rise to a series of brutal murders he and his father must find a way to fix the consequences of altering time.
After his father, an assassin, is brutally murdered, Nick Gant vows revenge on Division, the covert government agency that dabbles in psychic warfare and experimental drugs. Hiding in Hong Kong's underworld, Nick assembles a band of rogue psychics dedicated to destroying Division. Together with Cassie, a teenage clairvoyant, Nick goes in search of a missing girl and a stolen suitcase that could be the key to accomplishing their mutual goal.
Jack Harper is one of the last few drone repairmen stationed on Earth. Part of a massive operation to extract vital resources after decades of war with a terrifying threat known as the Scavs, Jack’s mission is nearly complete. His existence is brought crashing down when he rescues a beautiful stranger from a downed spacecraft. Her arrival triggers a chain of events that forces him to question everything he knows and puts the fate of humanity in his hands.
Called in to recover evidence in the aftermath of a horrific explosion on a New Orleans ferry, Federal agent Doug Carlin gets pulled away from the scene and taken to a top-secret government lab that uses a time-shifting surveillance device to help prevent crime.
After returning from her first space mission, astronaut Sam Walker is placed under NASA’s care at a high security house for rehabilitation and medical testing. However, when disturbing occurrences begin happening around the property, she fears that something extraterrestrial has followed her back to Earth
Jacq Vaucan, an insurance agent of ROC robotics corporation, routinely investigates the case of manipulating a robot. What he discovers will have profound consequences for the future of humanity.
In RoboCop, the year is 2028 and multinational conglomerate OmniCorp is at the center of robot technology. Overseas, their drones have been used by the military for years, but have been forbidden for law enforcement in America. Now OmniCorp wants to bring their controversial technology to the home front, and they see a golden opportunity to do it. When Alex Murphy – a loving husband, father and good cop doing his best to stem the tide of crime and corruption in Detroit – is critically injured, OmniCorp sees their chance to build a part-man, part-robot police officer. OmniCorp envisions a RoboCop in every city and even more billions for their shareholders, but they never counted on one thing: there is still a man inside the machine.
A group of teens discover secret plans of a time machine, and construct one. However, things start to get out of control.
When an alien race and factions within Starfleet attempt to take over a planet that has "regenerative" properties, it falls upon Captain Picard and the crew of the Enterprise to defend the planet's people as well as the very ideals upon which the Federation itself was founded.
A French detective in London reconstructs the life of a man lying in hospital with severe injuries with the help of journals and a psychiatrist. He realises that the man had powerful telekinetic abilities.
An anthology film presenting remakes of three episodes from the "Twilight Zone" TV series—"Kick the Can", "It's a Good Life" and "Nightmare at 20,000 Feet"—and one original story, "Time Out."
In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.