"deseo deseo!"
Five cousins find a board game that makes wishes come true
Social & External
Unknown Role
On Halloween night, 1978, three people must fight to survive against escaped killer, Michael Myers, in this extended commercial for the officially licensed HALLOWEEN II: THE GAME from Beyond Killer Games (formerly Stop the Killer) and Fright Rags.
Atmosfear: The Harbingers is an Australian video board game designed by Brett Clements and Phillip Tanner and published by Mattel as a major update to the Atmosfear series. The object of the game is to collect six different coloured "Keystones", face player's worst fear and thus beat the "Gatekeeper". Each player adopts the persona of one of the "Harbingers", otherwise must play as a "Soul Ranger". The game is set in a place known as "The Other Side". The Gatekeeper is to ensure the other characters do not "escape" from The Other Side. The game board is made up of a central hub and six two-sided interchangeable "Provinces" which fit together, creating a hexagon. A videotape is included with the game, and acts as a game clock. The videotape stars Wenanty Nosul as The Gatekeeper.
On Halloween night a group of college students get trapped in a mysterious board game that brings their darkest secrets and fears to life, where they must play to escape…and win to survive.
One day, Jason finds an unusual board game called Mamba. When his surfer friends start to play, the games unleashes its deadly curse, killing the losers in a gruesome fashion. Supposedly it will grant the winner a wish. As his companions die off, Jason decides that the only way he can reverse the tragedy is by continuing to play. With his girlfriend, Erica, Jason rolls the dice and hopes to make his wish before one of them suffers a horrible fate.
A girl's discreet attempt to assess her one night stand and his friends takes a deadly turn when she and her roommates host a dinner party where they unknowingly unleash a malevolent force.
Kill or be killed is the golden rule of the Game of Death. Sucks for seven millennials who ignored that rule. Now each one's head will explode unless they kill someone. Will they turn on each other to survive, or will this sunny day be the last for the innocent people of their middle-of-nowhere town?
During a casual game of Scattergories, four friends discover that the most dangerous thing in the room isn't time, guns, or bad language- it's how well they know each other.
A family invites a stranger over for dinner and to participate in family game night. The stranger quickly learns this is a game he has never played before.
A masked maniac with a penchant for a monster-themed board game is playing his own twisted game with the women of a small American town. Each time the dice are rolled, another victim meets a grisly end. Returning home to mourn the death of her murdered sister, Keegan befriends local cop Roger and reclusive cinema projectionist Billy — but soon finds herself in the killer's sights.
Two estranged brothers reunite at their missing father's video store to liquidate the property and sell off his assets. As they dig through the store, they find a VCR board game titled 'Beyond the Gates' that holds a connection to their father's disappearance and deadly consequences for anyone who plays it.
An agoraphobic woman with autism begins summoning spirits to be her friends while her brother/caretaker is gone during the day, but the more time she spends with the spirits the more it becomes clear they aren't so friendly after all.
A family game night turns ugly when a protective mother, desperate to keep her turn in the game a secret, is forced to commit a heinous act that holds a troubling, family-shattering secret.
When a troubled young woman begins playing a strange board game, She unwittingly allows a sinister presence to enter her apartment.
It's a hot day, and Dave hates his wife. He should be out doing exercise, spending money, meeting people. Instead, he's playing word games with her. At this point, Dave is a prisoner of marriage until the day he dies. He's losing hope and losing his marbles. But, as the game continues, a series of ironic events lead him to realize that what seems like just a stupid, old board game might be the key to his escape or, for that matter, his downfall.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan -- an adult who's been trapped inside the game for 26 years -- into their living room. Alan's only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.
A documentary about the makings of two Parker Brothers VHS games - 'Clue VCR Mystery Game' and 'Clue II: Murder in Disguise'.
Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
A Blue Soldier and a Yellow Soldier play a board game trying to outwit each other, struggling for control over a piece of land. The Farmer who belongs to the land is not allowed to play and must pick a side. As the fighting escalates, what side does she choose?
Clue finds six colorful dinner guests gathered at the mansion of their host, Mr. Boddy -- who turns up dead after his secret is exposed: He was blackmailing all of them. With the killer among them, the guests and Boddy's chatty butler must suss out the culprit before the body count rises.
Andrea, in search of her biological family, feels stalked by an invisible threat. Other women before them have suffered the same fate. Twenty years earlier, on the other side of the world, Camille, fascinated by Marie, tries to warn her of a threat hanging over her.
A family reunion at a remote mansion takes a lethal turn when they are trapped inside and forced to play a deadly survival game where only one will make it out alive.
When Polly receives a mysterious box, it comes with one rule: place inside something she needs, something she hates, and something she loves. If she doesn’t obey, it will consume everything—and everyone—she’s ever known.
Twelve strangers wake up in a clearing. They don't know where they are—or how they got there. In the shadow of a dark internet conspiracy theory, ruthless elitists gather at a remote location to hunt humans for sport. But their master plan is about to be derailed when one of the hunted turns the tables on her pursuers.
A man returns to his father's cabin where he spent a good part of his childhood and where his younger sister drowned.
Bobby tries to save himself and his best friend when they are kidnapped on their way home from school.
In a dystopian future ravaged by a viral apocalypse, three young brothers—Salvador, Oliver, and Benjamin—find themselves isolated in a remote cabin deep within the woods. As they navigate this desolate world, they harbor a dark and disturbing secret in their basement, a presence they must feed to ensure their own survival.
Charles Dexter Ward, a wealthy scientist, uses an ancient diary and human remains to begin a terrifying and bloody pursuit for immortality.
Stranded in the open sea after a fatal accident, a young woman and her two friends are rescued by a fishing vessel's captain, unaware that the ship harbors a chilling secret.
As an evil takes over the world beyond their front doorstep, the only protection for a mother and her twin sons is their house and their family’s protective bond.
Three sisters enter the house of a senator with the intention of stealing money obtained from bribes, but once inside, they begin to hear strange cries coming from the basement.
A malevolent being known as The Jester terrorizes the inhabitants of a small town on Halloween night, including two estranged sisters who must come together to find a way to defeat this evil entity.
Five train passengers are joined by a mysterious fortuneteller who offers to read Tarot. A quintet of stories unfold: an architect returns to his ancestral home to find a vengeful werewolf; a doctor suspects his new wife is a vampire; an intelligent vine takes over a house; a jazz musician plagiarises music from a voodoo ceremony; and a pompous art critic is pursued by a disembodied hand.
Two men wake up to find themselves shackled in a grimy, abandoned bathroom. As they struggle to comprehend their predicament, they discover a disturbing tape left behind by the sadistic mastermind known as Jigsaw. With a chilling voice and cryptic instructions, Jigsaw informs them that they must partake in a gruesome game in order to secure their freedom.
Vicaria is a brilliant teenager who believes death is a disease that can be cured. After the brutal and sudden murder of her brother, she embarks on a dangerous journey to bring him back to life.
A ragtag group barricade themselves in an old Pennsylvania farmhouse to remain safe from a horde of flesh-eating ghouls ravaging the Northeast.
In medieval England, Anne and her domineering mother-in-law Morwen struggle to survive on the outskirts of society. But when a man from Anne's past returns from war, a curse begins to take shape through a mysterious knight and threatens to destroy them all.
When a nobleman is threatened by a family curse on his newly inherited estate, detective Sherlock Holmes is hired to investigate.
Still reeling from the tragic death of their mother, a teenage girl and her younger sister find themselves plagued by a sadistic presence in their house and struggle to get their grieving father to pay attention before it’s too late.